Přidán build script, předělaná struktura, funkční spouštění serveru z clienta. Client je schopen fungovat po více her bez restartu. Bugfixy

This commit is contained in:
Perry 2026-03-21 21:23:33 +01:00
parent c942d23a87
commit 1a27dd6fab
22 changed files with 269 additions and 136 deletions

View file

@ -15,6 +15,8 @@ public class Server {
public static ServerPlayer P2;
public static readonly Dictionary<int, ServerPlayer> Players = new();
public static ServerPlayer OtherPlayer(ServerPlayer player) => player.state.pid == P1.state.pid ? P2 : P1;
public static bool AutoStop{ get; set; } = true;
private static EventBasedNetListener listener;
private static NetManager server;
@ -138,6 +140,8 @@ public class Server {
}
public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) {
GameLogic.DeclareWinner(OtherPlayer(Players.Values.First(p => Equals(p.peer, peer))));
if (peer.Tag != null) {
Players.Remove(peer.Id);
}
@ -193,6 +197,7 @@ public class Server {
public static void Stop()
{
isRunning = false;
server.Stop();
}
}