Přidán build script, předělaná struktura, funkční spouštění serveru z clienta. Client je schopen fungovat po více her bez restartu. Bugfixy

This commit is contained in:
Perry 2026-03-21 21:23:33 +01:00
parent c942d23a87
commit 1a27dd6fab
22 changed files with 269 additions and 136 deletions

View file

@ -88,6 +88,14 @@ public class UIManager {
cameraView = new UIElement(rooms.ToArray(), new(64, 64));
monitorScreen.AddElement("camera-view", cameraView);
monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
// main menu
timerElement = new(new(0, 0), PixelMonoFont);
overlayScreen.AddElement("timer", timerElement);
@ -119,20 +127,70 @@ public class UIManager {
}
});
menuScreen.AddElement("host-button",
new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST"});
new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true,
OnMousePress = () => {
Client.StartServer();
Client.Player.username = usernameField.Text;
Client.Connect("127.0.0.1", 9012);
Screen.SetScreen(ScreenTypes.LOADING);
}});
loadingScreen.AddElement("loading-text", new LoadingUIElement(new(320, 180), PixelMonoFont, field.Text));
}
public static void DisplayMainMenu() {
ResetUI();
Screen.SetScreen(ScreenTypes.MENU);
CommandManager.AllowGameControls(false);
// if(Client.Player.username != null)
// ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username;
}
public static void SpawnMapElements(TileConnectorProjection[] doors) {
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int id = ClientMapManager.CoordsToId(i, 4 - j);
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement(
$"room{id}", new UIElement(point1, point2)
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))},
true);
lightIndicators.Add(id,
monitorScreen.AddElement(
$"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1)
{Visible = false},
true));
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
// }
}
}
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true);
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
(int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y));
if (dpos.y == 1){
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
UIElement tile = monitorScreen["room"+targetId];
monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1), true);
}
}
}
public static void DisplayGameUI() {
Screen.SetScreen(ScreenTypes.OFFICE);
Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
@ -145,53 +203,10 @@ public class UIManager {
timerElement.Start();
}
public static void SpawnMapElements(TileConnectorProjection[] doors) {
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int id = ClientMapManager.CoordsToId(i, 4 - j);
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement($"room{id}", new UIElement(point1, point2)
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))});
lightIndicators.Add(id, monitorScreen.AddElement($"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1){Visible = false}));
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
// }
}
}
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
(int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y));
if (dpos.y == 1){
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
UIElement tile = monitorScreen["room"+targetId];
monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1));
}
}
monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
}
public static void AddEnemySprite(int id, UIElement sprite, UIElement jumpscareSprite = null) {
monitorScreen.AddElement($"enemy{id}", sprite);
monitorScreen.AddElement($"enemy{id}", sprite, true);
if (jumpscareSprite != null){
officeScreen.AddElement($"enemy{id}-jumpscare", jumpscareSprite);
officeScreen.AddElement($"enemy{id}-jumpscare", jumpscareSprite, true);
jumpscareSprite.Active = false;
jumpscareSprite.Visible = false;
}
@ -314,6 +329,16 @@ public class UIManager {
SoundManager.StopAmbience();
InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
}
public static void ResetUI() {
foreach (Screen screen in Screen.Screens.Values){
screen.RemoveTemporary();
}
lightIndicators.Clear();
enemyElements.Clear();
timerElement.Stop();
}
// private static Point GetRoomUIPos((int x, int y) pos) {
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));