OneNightDuel/PacketLib/PlayerState.cs

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610 B
C#
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using LiteNetLib;
using LiteNetLib.Utils;
namespace PacketLib;
public struct PlayerState : INetSerializable {
public int pid;
public int camera;
public bool monitorUp;
public bool[] doorStates;
public void Serialize(NetDataWriter writer) {
writer.Put(pid);
writer.Put(camera);
writer.Put(monitorUp);
writer.PutArray(doorStates);
}
public void Deserialize(NetDataReader reader) {
pid = reader.GetInt();
camera = reader.GetInt();
monitorUp = reader.GetBool();
doorStates = reader.GetBoolArray();
}
}