OneNightDuel/FNAF_Clone/GUI/UIManager.cs

79 lines
3.1 KiB
C#
Raw Normal View History

using System;
using Microsoft.Xna.Framework;
using MonoGameLibrary;
using MonoGameLibrary.Graphics;
namespace FNAF_Clone.GUI;
public class UIManager {
public static class ScreenTypes {
public const string OFFICE = "office";
public const string CAMERAS = "monitor";
}
private static Screen officeScreen = new(ScreenTypes.OFFICE);
private static Screen monitorScreen = new(ScreenTypes.CAMERAS);
private static TextureAtlas testAtlas;
private static TextureAtlas officeAtlas;
private static TextureAtlas monitorAtlas;
public static int GlobalPixelMultiplier{ get; private set; }
public static void InitUI() {
GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
officeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
monitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
Screen.AddScreens([officeScreen, monitorScreen]);
Screen.SetScreen(ScreenTypes.OFFICE);
officeScreen.AddElement("office_left", new UIElement([officeAtlas[3], officeAtlas[0]], Point.Zero));
officeScreen.AddElement("office_centre", new UIElement([officeAtlas[4], officeAtlas[1]], new Point(200, 0)));
officeScreen.AddElement("office_right", new UIElement([officeAtlas[5], officeAtlas[2]], new Point(440, 0)));
// officeScreen.AddElement("test",
// new UIElement(testAtlas[0], Point.Zero)
// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
// );
monitorScreen.AddElement("screen", new UIElement(monitorAtlas[0], Point.Zero));
monitorScreen.AddElement("view-frame", new UIElement(monitorAtlas[1], new Point(62, 55)));
monitorScreen.AddElement("map-frame", new UIElement(monitorAtlas[2], new Point(334, 135)));
monitorScreen.AddElement("map", new UIElement(monitorAtlas[3], new Point(334, 135)));
for (int i = 0; i < 5; i++){
for (int j = 0; j < 5; j++){
int i1 = i;
int j1 = j;
monitorScreen.AddElement($"room{i}-{j}", new UIElement(new Point(336 + (32 * i), 144 + (32 * j)), new Point(367 + (32 * i), 175 + (32 * j)))
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(i1, j1))});
}
}
}
public static void ChangeDoorState(int id, bool state) {
switch (id){
case 0:
officeScreen["office_left"].SetTexture(state ? 1 : 0);
break;
case 1:
officeScreen["office_centre"].SetTexture(state ? 1 : 0);
break;
case 2:
officeScreen["office_right"].SetTexture(state ? 1 : 0);
break;
}
}
public static void ChangeMonitorState(bool state) {
Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE);
}
}