OneNightDuel/FNAF_Server/GameLogic.cs

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C#
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using FNAF_Server.Map;
using GlobalClassLib;
using PacketLib;
namespace FNAF_Server;
public class GameLogic {
public static void Init() {
// Create map
MapManager.InitMap();
//Send map to client
TileConnector[] connectors = MapManager.GetAllConnectors();
int[] connectorsConverted = new int[connectors.Length * 3];
for (int i = 0; i < connectors.Length; i++){
connectorsConverted[i * 3] = connectors[i].Tiles.tile1.Id;
connectorsConverted[i * 3 + 1] = connectors[i].Tiles.tile2.Id;
connectorsConverted[i * 3 + 2] = (int)connectors[i].Type;
}
Server.SendPacketToAll(new MapInitPacket{Connectors = connectorsConverted});
}
public static void Update() {
}
}