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<Project Sdk= "Microsoft.NET.Sdk" >
<PropertyGroup >
<OutputType > WinExe</OutputType>
<TargetFramework > net9.0</TargetFramework>
<RollForward > Major</RollForward>
<PublishReadyToRun > false</PublishReadyToRun>
<TieredCompilation > false</TieredCompilation>
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<LangVersion > 14</LangVersion>
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</PropertyGroup>
<PropertyGroup >
<ApplicationManifest > app.manifest</ApplicationManifest>
<ApplicationIcon > Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup >
<None Remove= "Icon.ico" />
<None Remove= "Icon.bmp" />
<None Remove= "Input\**" />
</ItemGroup>
<ItemGroup >
<EmbeddedResource Include= "Icon.ico" >
<LogicalName > Icon.ico</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include= "Icon.bmp" >
<LogicalName > Icon.bmp</LogicalName>
</EmbeddedResource>
<EmbeddedResource Remove= "Input\**" />
</ItemGroup>
<ItemGroup >
<PackageReference Include= "LiteNetLib" Version= "1.3.1" />
<PackageReference Include= "MonoGame.Framework.DesktopGL" Version= "3.8.*" />
<PackageReference Include= "MonoGame.Content.Builder.Task" Version= "3.8.*" />
</ItemGroup>
<ItemGroup >
<Folder Include= "lib\" />
</ItemGroup>
<ItemGroup >
<Reference Include= "MonoGameLibrary" >
<HintPath > lib\MonoGameLibrary.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup >
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<ProjectReference Include= "..\GlobalClassLib\GlobalClassLib.csproj" />
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<ProjectReference Include= "..\PacketLib\PacketLib.csproj" />
</ItemGroup>
<ItemGroup >
<Compile Remove= "Input\**" />
</ItemGroup>
<Target Name= "RestoreDotnetTools" BeforeTargets= "CollectPackageReferences" >
<Message Text= "Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance= "High" />
<Exec Command= "dotnet tool restore" />
</Target>
</Project>