OneNightDuel/PacketLib/EventQueue.cs

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using LiteNetLib.Utils;
namespace PacketLib;
public struct EventQueue : INetSerializable {
public GameEvent[] Events{ get; set; }
public void Serialize(NetDataWriter writer) {
writer.PutArray(Events);
}
public void Deserialize(NetDataReader reader) {
Events = reader.GetArray<GameEvent>();
}
// public GameEvent this[int index] => Events[index];
}