OneNightDuel/PacketLib/PlayerState.cs

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C#
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using LiteNetLib;
using LiteNetLib.Utils;
namespace PacketLib;
public struct PlayerState : INetSerializable { // TODO: make a constructor
public int pid;
public int camera;
public bool monitorUp;
public int officeTileId;
public bool[] doorStates;
public int[] neighbouringTiles; // the indexes should correspond in both arrays
public int power;
public bool poweredOut;
public void Serialize(NetDataWriter writer) {
writer.Put(pid);
writer.Put(camera);
writer.Put(monitorUp);
writer.PutArray(doorStates);
writer.Put(officeTileId);
writer.PutArray(neighbouringTiles);
writer.Put(power);
writer.Put(poweredOut);
}
public void Deserialize(NetDataReader reader) {
pid = reader.GetInt();
camera = reader.GetInt();
monitorUp = reader.GetBool();
doorStates = reader.GetBoolArray();
officeTileId = reader.GetInt();
neighbouringTiles = reader.GetIntArray();
power = reader.GetInt();
poweredOut = reader.GetBool();
}
}