OneNightDuel/ONDServer/Map/TileConnector.cs

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using GlobalClassLib;
using ONDServer.Net;
namespace ONDServer.Map;
public class TileConnector : GlobalTileConnector<MapTile,TileConnector> {
public int Value{ get; set; }
public ServerPlayer? Owner{ get; set; }
public TileConnector(MapTile tile1, MapTile tile2, ConnectorType type, int value) : base(tile1, tile2, type) {
Value = value;
}
public TileConnector(MapTile tile2, ConnectorType type, int value) : base(tile2, type) {
Value = value;
}
public override TileConnector Clone() => new(Tiles.tile1, Tiles.tile2, Type, Value){Owner = Owner};
}