OneNightDuel/PacketLib/PlayerCommand.cs

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C#
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using GlobalClassLib;
using LiteNetLib.Utils;
namespace PacketLib;
public struct PlayerCommand : INetSerializable {
public static PlayerCommand SWITCH_CAM(int id) => new(){Id = 0, Args = [id] };
public static PlayerCommand SET_MONITOR(bool state) => new(){Id = 1, Args = [state ? 1 : 0]};
public static PlayerCommand SET_DOOR_OFFICE(Direction direction, bool state) => new(){Id = 2, Args = [(int)direction, state ? 1 : 0]};
public static PlayerCommand SET_DOOR_REMOTE((int, int) remoteDoorId, bool state) => new(){Id = 3, Args = [remoteDoorId.Item1, remoteDoorId.Item2, state ? 1 : 0]};
public static PlayerCommand SET_LIGHT(int camId, bool state) => new(){Id = 4, Args = [camId, state ? 1 : 0]};
public int Id{ get; set; }
public int[] Args{ get; private set; }
public void Serialize(NetDataWriter writer) {
writer.Put(Id);
writer.PutArray(Args);
}
public void Deserialize(NetDataReader reader) {
Id = reader.GetInt();
Args = reader.GetIntArray();
}
}