Added support for mouse input. Removed redundant keyboard state paramater for KeypressHandler, replaced with static field updated every frame.
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a2b524ee04
commit
182ebfc31c
1 changed files with 137 additions and 25 deletions
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@ -1,23 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Transactions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace MonoGameLibrary.Input;
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public static class InputManager {
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private static Dictionary<Keys, List<InputEntry>> keyPressListeners = new();
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private static Dictionary<Keys, List<InputEntry>> keyHoldListeners = new(); // The bool is for enabling/disabling that method
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private static Dictionary<Keys, List<InputEntry>> keyReleaseListeners = new();
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private static Dictionary<Keys, List<KeyboardInputEntry>> keyPressListeners = new();
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private static Dictionary<Keys, List<KeyboardInputEntry>> keyHoldListeners = new(); // The bool is for enabling/disabling that method
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private static Dictionary<Keys, List<KeyboardInputEntry>> keyReleaseListeners = new();
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private static Dictionary<string, InputEntry> labelDict = new();
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private static KeyboardState oldState = Keyboard.GetState();
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private static KeyboardState newState;
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private static KeyboardState oldKBState = Keyboard.GetState();
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private static KeyboardState newKBState;
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public static KeyboardState KeyboardState => newKBState;
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private static MouseState oldMouseState = Mouse.GetState();
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private static MouseState newMouseState;
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public static MouseState MouseState => newMouseState;
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private static Dictionary<MouseButton, List<MouseInputEntry>> mousePressListeners = new();
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private static Dictionary<MouseButton, List<MouseInputEntry>> mouseHoldListeners = new();
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private static Dictionary<MouseButton, List<MouseInputEntry>> mouseReleaseListeners = new();
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// public static ConcurrentQueue<Action> inputEventQueue = new();
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public delegate void KeypressHandler(KeyboardState state);
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public delegate void KeypressHandler();
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public delegate void MouseHandler();
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private static int nextUnnamedId = 0;
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@ -32,14 +46,14 @@ public static class InputManager {
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public static void NextInputCycle() {
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Queue<KeypressHandler> inputEventQueue = new();
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// Read
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// Read Keyboard
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newState = Keyboard.GetState();
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Keys[] pressed = newState.GetPressedKeys();
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Keys[] pressedLastFrame = oldState.GetPressedKeys();
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newKBState = Keyboard.GetState();
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Keys[] pressed = newKBState.GetPressedKeys();
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Keys[] pressedLastFrame = oldKBState.GetPressedKeys();
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Array.ForEach(pressed, key => {
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if (oldState.IsKeyUp(key)){
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if (oldKBState.IsKeyUp(key)){
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if (keyPressListeners.TryGetValue(key, out var pressHandlers)){
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pressHandlers.ForEach(t => {
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if (t.Enabled){
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@ -69,7 +83,7 @@ public static class InputManager {
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return;
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}
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if (newState.IsKeyUp(key)){
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if (newKBState.IsKeyUp(key)){
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if (keyReleaseListeners.TryGetValue(key, out var releaseHandlers))
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releaseHandlers.ForEach(t => {
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if (t.Enabled){
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@ -81,12 +95,47 @@ public static class InputManager {
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});
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}
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});
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oldState = newState;
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oldKBState = newKBState;
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// Read Mouse
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newMouseState = Mouse.GetState();
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List<MouseInputEntry> mouseHandlers = new List<MouseInputEntry>();
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foreach (var button in ((MouseButton type, ButtonState current, ButtonState old)[])[
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(MouseButton.LEFT, newMouseState.LeftButton, oldMouseState.LeftButton),
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(MouseButton.RIGHT, newMouseState.RightButton, oldMouseState.RightButton),
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(MouseButton.MIDDLE, newMouseState.MiddleButton, oldMouseState.MiddleButton)
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])
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{
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if (button.current == ButtonState.Pressed){
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if (button.old == ButtonState.Released){
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mousePressListeners.TryGetValue(button.type, out var pressHandlers);
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mouseHandlers.AddRange(pressHandlers ?? new List<MouseInputEntry>());
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}
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mouseHoldListeners.TryGetValue(button.type, out var holdHandlers);
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mouseHandlers.AddRange(holdHandlers ?? new List<MouseInputEntry>());
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}
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else if (button.old == ButtonState.Pressed){
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if (button.current == ButtonState.Released){
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mouseReleaseListeners.TryGetValue(button.type, out var releaseHandlers);
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mouseHandlers.AddRange(releaseHandlers ?? new List<MouseInputEntry>());
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}
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}
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}
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mouseHandlers.ForEach(entry => inputEventQueue.Enqueue(entry.Action));
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oldMouseState = newMouseState;
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// Execute
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foreach (KeypressHandler handler in inputEventQueue){
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handler(newState);
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handler();
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}
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}
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@ -98,17 +147,31 @@ public static class InputManager {
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if (label.StartsWith("!")){
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throw new ArgumentException("Label cannot start with !");
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}
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InputEntry entry = new (label, key, action, timing, hook);
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_addListener(entry);
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KeyboardInputEntry entry = new (label, key, action, timing, hook);
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_addListenerKB(entry);
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}
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public static void AddListener(Keys key, KeypressHandler action, InputTiming timing, InputListenerHook hook) {
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InputEntry entry = new ($"!{Enum.GetName(typeof(Keys), key)}Handler{nextUnnamedId++}", key, action, timing, hook);
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_addListener(entry);
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KeyboardInputEntry entry = new ($"!{Enum.GetName(typeof(Keys), key)}Handler{nextUnnamedId++}", key, action, timing, hook);
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_addListenerKB(entry);
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}
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private static void _addListener(InputEntry entry) {
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Dictionary<Keys, List<InputEntry>> workingDict;
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public static void AddListener(string label, MouseButton button, KeypressHandler action, InputTiming timing, InputListenerHook hook) {
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if (label.StartsWith("!")){
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throw new ArgumentException("Label cannot start with !");
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}
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MouseInputEntry entry = new (label, button, action, timing, hook);
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_addListenerMouse(entry);
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}
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public static void AddListener(MouseButton button, KeypressHandler action, InputTiming timing,
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InputListenerHook hook) {
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MouseInputEntry entry = new ($"!{Enum.GetName(typeof(MouseButton), button)}Handler{nextUnnamedId++}", button, action, timing, hook);
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_addListenerMouse(entry);
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}
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private static void _addListenerKB(KeyboardInputEntry entry) {
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Dictionary<Keys, List<KeyboardInputEntry>> workingDict;
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switch (entry.Timing){
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case InputTiming.PRESS:
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@ -133,27 +196,76 @@ public static class InputManager {
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labelDict.Add(entry.Label, entry);
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}
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private static void _addListenerMouse(MouseInputEntry entry) {
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Dictionary<MouseButton, List<MouseInputEntry>> workingDict;
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switch (entry.Timing){
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case InputTiming.PRESS:
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workingDict = mousePressListeners;
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break;
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case InputTiming.HOLD:
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workingDict = mouseHoldListeners;
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break;
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case InputTiming.RELEASE:
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workingDict = mouseReleaseListeners;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(entry.Timing), entry.Timing, null);
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}
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if (!workingDict.ContainsKey(entry.Button)){
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workingDict.Add(entry.Button, new());
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}
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workingDict[entry.Button].Add(entry);
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labelDict.Add(entry.Label, entry);
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}
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public static InputEntry GetEntry(string label) {
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return labelDict[label];
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}
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public class InputEntry {
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public abstract class InputEntry {
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public string Label;
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public Keys Key;
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public KeypressHandler Action;
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public InputTiming Timing;
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public InputListenerHook Hook;
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public bool Enabled => Hook.Enabled;
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public InputEntry(string label, Keys key, KeypressHandler action, InputTiming timing, InputListenerHook hook) {
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Key = key;
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public InputEntry(string label, KeypressHandler action, InputTiming timing, InputListenerHook hook) {
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Action = action;
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Timing = timing;
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Hook = hook;
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Label = label;
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}
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}
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public class KeyboardInputEntry : InputEntry {
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public Keys Key;
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public KeyboardInputEntry(string label, Keys key, KeypressHandler action, InputTiming timing, InputListenerHook hook) : base(label, action, timing, hook) {
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Key = key;
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}
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}
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public class MouseInputEntry : InputEntry {
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public MouseButton Button;
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public MouseInputEntry(string label, MouseButton button, KeypressHandler action, InputTiming timing, InputListenerHook hook) : base(label, action, timing, hook) {
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Button = button;
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}
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}
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public enum MouseButton {
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RIGHT,
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LEFT,
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MIDDLE
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}
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// private static List<InputEntry> inputQueue = new();
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}
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